It is widely reported that non-profits and charities are concerned about their
donor bases during the pandemic induced economic downturn. Our trivia
will help.
We want to partner with non-profits and
charities to help your fundraising. We
will create virtual game rooms with
exclusive invitation codes for nonprofits and charities. The revenue
generated from players in those trivia
rooms will be used as donations to your
organization. This is a unique,
entertaining way for players to donate
to their favorite non-profits and charities
while competing for cash prizes.
This virtual concept is the next generation of raffles, silent auctions,
and other fund raising events. Additionally, because Trivial Rush is a mobile app,
players can donate and play from across the country without the limitations of attending an in-person fund raising
event.
City Trivia's trivia adventure started in 2009 at a pub in Bethesda, Maryland with an idea for a new and exciting
trivia format. Over the next 10 years
City Trivia grew to more than 100 weekly events in five states and the District of Columbia, with more than 5,000
trivia players every week! We also
created the We Don't Know Either brand to produce our podcast and publish our trivia book.
We were hit
hard by the COVID-19 pandemic because we could no longer safely host traditional pub trivia events. But within
that hardship, we found
an opportunity to pivot and we created a new and exciting mobile app version of our popular pub trivia format.
Trivial Rush is the result of more than
50 years of trivia writing, hosting, and producing experience. As trivia lovers ourselves, we have created the
mobile trivia app that we have always
wanted to play.
Trivial Rush is an exciting and pressure packed trivia app that allows players to
compete for cash prizes against friends, family, and other players across the United States.
Each game of trivial rush presents the player with 10 questions of increased
difficulty and point value. Players have 60 seconds to answer all 10 questions. At the end of each game
the correct answers and time remaining are used to calculate a score. The players with the top scores at the end
of the day win cash prizes. To encourage participation, players receive 5 free plays and additional plays can be
purchased. The players with the top scores at the end of each 24
hour window will receive a portion of the revenue from purchased plays as cash prizes. This means that as more
players purchase plays the cash
prizes will get bigger and bigger! Scores and prizes reset every 24 hours.
As the popularity of Trivial Rush increases, we want to increase the
ways in which players can win prizes. Most players will not have a top
score and win the top prize. To keep players engaged, the next phase
of Trivial Rush will include prizes for geographic winners. Using a
player's zip code, we will create top prizes for state, metro region, and
even zip codes winners. This means that a player could place 1,000th
nationally, but come in first in their zip code and still win a cash prize.
Phase 1 of Trivial Rush does not include any form of player
community. Future phases will remedy this by adding the ability for
players to generate private rooms to compete directly a closed, invite
only group of people and still win cash prizes. These private rooms will
be created using invitation codes that can be kept private or made
public. This would allow for private rooms representing groups of
friends, family events, or even broader communities such as alumni
groups, social groups, or charity based non-profits.